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mortiswell

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A member registered Mar 31, 2017

Recent community posts

(1 edit)

I know the demo isn't representative of the final product, but as a non-programmer I wasn't aware that adding the ability to aim diagonally (or up) was that complex.

I've been sat here for five minutes unsure of how else to respond, so best of luck to you and the team!

But personally I feel like the movement and animations are way too sluggish and not having a way to aim up or diagonally makes the flying enemies more frustrating than feels necessary.